NOTE: Due to Poly Fruit Studios no longer being around as a business, the official website for Kingdom Jump and the official Google Play link to download the game are no longer available. However, I have managed to recover an OBB file of Kingdom Jump that should suffice but it will require manual installation onto an Android phone.
Job Overview
I was responsible for designing and implementing the single player levels for Kingdom Jump. I saw each and every level from written concept to a final playable level.
Team Leadership
I managed a team of 7 level designers, including myself. Additionally, I worked closely with other departments in the studio to design elements to implement into the levels.
Weekly meetings were conducted to keep the team up to date with what was going on in the company. I would reflect on successes and lessons learned from our activities as a team.
As a result of my leadership, I created and fostered a friendly and sociable environment within the team by encouraging social conversation to create positive atmosphere.
Contribution to Project
The level shown here is Level 13 in Kingdom Jump's single player mode.
This level splits into two paths, aerial and ground, each with their own challenges. There is an option to switch paths at any time using the rising (blue) and falling (red) balloons.
Design Process
Using a written design in Level Design Documentation as guidance, I created a visual mockup for a level in GIMP.
The Red objects are ground-based hazards. The Green objects are traps that fire projectiles at the player.
A blockout was created in Unity. This process involved placement and implementation of enemies, AI pathfinding and environmental hazards.
After testing and iterating on the blockout, I used proprietary tools to add art assets for the level.
Takeaways from working on this project
➤ Working in a large-scale multi-disciplinary game development environment
➤ Gained experience in team and project management
➤ Designed and Implemented high quality, fun to play single player levels