VR Medical Safe Space

VR Medical Safe Space

Role: Game/Level Designer

Team Size: 4


  • Designed Level Concepts on Paper and using Photoshop
  • Created the Level Blockout in Unreal Engine 4
  • Wrote Design Documentation
  • Maintained the project Wiki in Taiga
  • Designed AI Behaviour using Flow Diagrams
  • Designed Gameplay Mechanics using Flow Diagrams
  • Decided and Created Control Mapping
  • Performed Quality Assurance and User Testing

What was Done?

Design Documentation

● Level Greybox in Unreal Engine 4 (See below)

● Using Flow Charts to communicate how interactive mechanics and artificial intelligence behaviour will function to the project’s programmer (See below)

● Organised and ran public play testing and quality assurance sessions on behalf of the team

Game Description

During my final year of University (2017 – 2018), I was assigned to work on a safe and relaxing virtual environment, using VR technology, to remove the stress and anxiety of going through chemotherapy, as requested by a client who was interested in carrying out research into how guided meditation and VR could be used to help people who are undergoing medical treatment.

This project was a collaborative effort between myself, two 3D artists and a programmer. I was the Designer for this project.

What Worked?

● The project’s client was extremely impressed with the project upon delivery

● Design Documentation was thoroughly written, both visually and in writing, and was easily accessible and comprehensible to other team members.

● Level greybox was created due to effective collaboration between myself and project artists

What could be improved?

● Could have contributed more to the Blueprint scripting of the project which would have reduced pressure on the programming side of the project

● Level greybox could have used BSP geometry instead of basic shapes for non-organic items (buildings, bridges, etc.)