➤ Paper-based Level Drafting
➤ Blocking Out using BSP Geometry
➤ Progression Mechanics
➤ Balancing and Tuning of Player and AI behaviours and actions
➤ Creation of Modular Assets using pre-made asset pieces
➤ Enemy and Item Placement
➤ Placement of Blocking Volumes
Project Stealth (working title) is a Third-Person Stealth Game where the player takes on the role of a Bounty Hunter who’s mission is to bring the criminal mastermind, a man known as “The Shark” to justice and end his gang’s influence and violence in the city. The game was designed and developed using Unreal Engine 4’s level editor and Blueprint scripting system.
Level Blockout Process:
This game is still in development at the time of writing this page. The vertical slice prototype is currently playable and further prototypes will be released as development continues.