Stephen Mark Smith - Game/Level Designer

VR Medical SafeSpace – Final Year Group Project

Engine: Unreal Engine 4
VR Tech: Oculus Rift

What was done?
Design Documentation (Full Design Document linked)
➤ Level Greybox in Unreal Engine 4 (See below)
➤ Using Flow Charts to communicate how interactive mechanics and artificial intelligence behaviour will function to the project’s programmer (See below)
➤ Organised and ran public play testing and quality assurance sessions on behalf of the team

Game Description
During my final year of University (2017 – 2018), I was assigned to work on a safe and relaxing virtual environment, using VR technology, to remove the stress and anxiety of going through chemotherapy, as requested by a client who was interested in carrying out research into how guided meditation and VR could be used to help people who are undergoing medical treatment.

This project was a collaborative effort between myself, two 3D artists and a programmer. I was the Designer for this project.

What Worked?
➤ The project’s client was extremely impressed with the project upon delivery
➤ Design Documentation was thoroughly written, both visually and in writing, and was easily accessible and comprehensible to other team members.
➤ Level greybox was created due to effective collaboration between myself and project artists

What could be improved?
➤ Could have contributed more to the Blueprint scripting of the project which would have reduced pressure on the programming side of the project
➤ Level greybox could have used BSP instead of basic shapes for non-organic items (buildings, bridges, etc.)


Full Level Blockout


Flow Chart for Companion Character AI and Animations


Flow Chart for Stick Throwing Mechanic