Development: June 2019 – Present
Engine: Unreal Engine 4
The colour shooter was the artefact developed while I was studying my Master’s Degree at the University of Portsmouth. It was developed to test theories on communication-based team-working, player dependencies in cooperative games and sequencing problems based on Vygotsky’s psychological theory of the Zone of Proximal Development. These theories were translated into development requirements which became a game with mechanics specifically for demonstrating these theories and seeing if it was possible to achieve a game which gets players to beat the game through team communication while enjoying the experience.