December 2017 – Present
Engine: GameMaker Studio
Chaos Crusaders is a Tactical Fighting Game which takes a combination of mechanics from the Fighting Game and Japanese Role-Playing Game genres to create a fighting game that requires smart, tactical thinking to overcome opponents instead of quick reactions and remembering combos.
The project was originally developed as part of my research into creating a mechanic-driven game design procedure.
The first iteration shows the core mechanic which uses a rock, paper, scissors format to determine which player gets to deal damage of not. See the video below to see this mechanic in action.