Recently I took part in the Beta for the upcoming game Destiny and here I will be discussing my experience with the game.
Before I go into any details of my experience, lets discuss what Destiny is.
Destiny is an upcoming game to be released on PlayStation and Xbox consoles (PS4, PS3, Xbox One and Xbox 360) that was developed by Bungie, previously known for developing the successful Xbox exclusive series: Halo. (one of my personal favourite games)
Destiny takes place in the distant future, after mankind’s first encounter with “The Traveller”, an alien object that lead humanity to it’s Golden Age. Although The Traveller bought good to mankind for centuries, a threat referred to as “The Darkness” soon followed which put an end to the Golden Age which takes us to the events of the game that we were just treated to for over a week where us as players wake up as our Guardian for the first time.
This post is what I experienced in the Destiny Beta and what I thought of it. Maybe even a few bits that I felt could have been better with my experience as well.
In the Destiny Beta, I got to try out quite a lot of features that will be offered in the full game. I got to play a few chapters of the game’s story, hang out in the Tower, compete with other Guardians in the Crucible, explore what’s left of Old Russia and take on a Strike mission.
First off, I would like to discuss my experience with the Story. Well, avoiding giving out too much of the plot, I really enjoyed playing the Story missions that were offered. The missions that I played provided the correct level of challenges for the level on the mission’s description. Earlier missions were suitable for lower level players and the challenge of the missions only got harder and harder as I progressed through the missions. To be honest, I didn’t really have any complaints about the Story. I felt as if it was a great experience for me.
When I played some Destiny with my friends, we spent a lot of our time in the Tower where you can buy new equipment for your Guardian, receive missions to gain Glimmer (the game’s currency) and just mess around with either friends or any other Guardians who happen to be with you at the time. Some Guardians even found a football to kick around the Tower which was good fun. I also did some funny things around the Tower with my friends such as sitting on the end of a pole and dancing on top of a sign and a tree. The only thing I didn’t like about hanging around in the Tower was the fact that players could stand inside each other for some crazy reason. Something tells me that could have been a glitch but I wasn’t too sure about it. (Admittedly, I exploited this by standing in a guy who wasn’t moving and dancing there like I was a ghost possessing him.)
I took a step into the Crucible which is Destiny’s online competitive multiplayer mode. To be honest, I was REALLY impressed by the Crucible. I’m not talking about getting high kill/death ratios and winning games, I’m looking more at what the Crucible had to offer. I played games of Control on a total of four maps during the Beta and I will admit that I enjoyed all of the maps but my top two maps were Rusted Lands (set on Earth) and First Light (set on the Moon). Rusted Lands was great for me because it was perfect for medium to close-range combat and it didn’t feel too closed into a small space. First Light was my personal favourite map. This was because of the map’s large size made it perfect for long-range encounters and vehicle warfare.
The only complaint I had about the Crucible was the announcer voice. I will admit that I got used to the voice but at first it felt quite off-putting because I felt as if the voice was monotone. To be honest, if the announcer sounded a little more enthusiastic then the Crucible would have been perfect.
Me and some friends of mine took on the Strike mission offered in the Beta which took place in the wastes of Old Russia in which we had to raid the Devil’s Lair and defeat the boss at the end. Me and my friends agreed that the Strike mission was VERY challenging and it really tested our skills both as individuals and as a team. It took us at least 45 minutes to complete the Strike because of how tough some of the enemies were. To be honest, the Strike mission was perfect. It really put my skills to the test and I’m looking forward to trying the other Strikes in the full game.
Now onto my personal favourite activity offered in the Destiny Beta: Explore. Explore was very straight-forward. I explored the many areas within Old Russia, fought different levels on enemies in the different areas and I did a few missions and events that offered various objectives and challenges along with great rewards for completing them. To be honest, I had WAY too much fun with Explore, both by myself and with friends, especially when riding the Sparrow (a hover-bike that I could summon whenever I wanted it provided I was in an open space) to the point where I became too reckless like in this video:
The only complaint I had about Explore was the fact that I kept seeing both players and enemies randomly warping from place-to-place. At first I thought it was just my connection but some of my friends mentioned to me that they’ve noticed it as well which leads me to believe that this could be a glitch that was present. It didn’t break the game too much but it did seem a bit strange when it happened.
Now I move on to what I felt about a few overall things from the Destiny Beta. To start off, I will applaud the loading screen for Destiny. Just the spacecrafts travelling over planets or going through the Star Wars-style travel to get from one planet to another certainly gives Destiny a more unique feel to other known FPS and RPG titles out there today. The gameplay pace was absolutely perfect in my honest opinion. It’s not too fast and it’s not too slow. Bungie did a good job at hitting the sweet spot in regards to a reasonable gameplay pace. The music in Destiny was very awesome as well. It gave the game both the new and familiar feels. Some of the music in Destiny reminded me of a few of the Halo games and other pieces of music gave me the feel as if I was actually playing an entirely new game! Just great music from the talented team at Bungie if you ask me!
Now onto what I felt could have been improved from my Beta experience. I’ll keep it short. First off, I felt like the Warlocks could have a slight nerf since their grenades and super charge was quite over-powered in comparison to Hunters and Titans which was actually quite annoying to deal with, especially in the Crucible. Another thing that I personally think could be improved would be adding a bit more variety to the control styles. Without going into too much detail, I will admit that the control schemes did seem very similar to each other. Maybe if there were at least a few more control styles (i.e. a “Halo” inspired control scheme perhaps? Just an idea.) then that could improve the game slightly.
Now I move on to my overall opinion of the Destiny Beta.
Small rants aside, I REALLY enjoyed the Destiny Beta and I am honestly dead excited for the release of the full game in September. The Beta had a lot of replayability for players who both played alone and with friends. I always felt the desire to work on my Hunter and give him the best (and rarest) equipment that could be found.
My rating for the Destiny Beta is 9.5 out of 10. Like I mentioned earlier, the game was very replayable with a wide range of activities which will only expand in September. Minus the minor flaws, the Destiny Beta was truly a fun experience and I can’t wait for more on September 9th.